Marc the Superkid Quest - True Public Demo

	by Marc "the Superkid" Ryan

A Superkid, Inc. Game

	http://vahnrpg.iwebland.com

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Table of Contents:

1) Special Message From the MMfan
2) Included Files
3) The Story So Far
4) Controlling Marc
5) Marc the Superkid's Arsenal
6) What'll be in the Full Version?
7) Known Bugs	- UPDATED
8) Contacting the Programmer
9) Future Games By This Programmer
10) Stories by this Programmer/Author
11) Legal Stuff, Credits, Other Junk

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1) Special Message from the MMfan:

	Thanks for downloading the demo for my planned greatest work. Well, it's finally here. The ultimate work that was one of the main reasons for me learning how to program ASM. I remember it so well...Two years ago I was playing a fairly bad game of TI-83+ Pokemon done in BASIC and it had a nice tile map thing and I started working with it, seeing how I could use it to make my own RPG. I quickly figured it out then started working on drawing some tiles in BASIC and then the maps and then...I was stuck. I had no idea what I wanted to do for a story. It when through several drafts. At first it took place towards the end of the first Superkid Chronicles series and was about Anna disappearing one day, so Marc sets out on an adventure then comes across the Bonds and beats them up, then goes back home after not finding her and there she is! She stepped out to get him a birthday present. Well, it was a good story then, but I couldn't think of how I wanted to do the battles. I wanted pictures and status effects...but I was only beginning to learn how to program in ASM. So it got put on hold. Then I started working on Marc the Superkid ASM, a picture/asm version of the first Marc the Superkid the Game game...which got deleted when a virus or something ruined my old old old computer and I lost all the data.
	Giving up on that, I continued thinking up ideas for this quest. Then I came up with the idea that Marc would be venturing to Robotropolis to find Anna and he would do a bunch of random battles until he got leveled up enough and eventually found her turned into a robot and then he'd save her and eventually find his father to kill him for what he'd done. Well, another good idea, but the thought of fighting battle after battle without doing much else seemed to get dull quick, so I put that on hold. About that time I came across a tilemap routine for ASM and that led to the original MtSQuest...which was still in basic except for the tilemap routine. At that time I didn't really have much of a story, just some basic pieces of an idea that I threw in there. Well, time progressed and I learned more and more and then came out with the ASM version which was pretty much the same, but gave more detail in the story...not too much, but still...
	I think after that I started coming up with The New Adventures of Marc the Superkid, which took place after MtSQuest 2 (I came up with a complete story for #2 before #1 ^_^'). I'd planned on making that one a 4 part RPG that'd have the same moving around as MtSQuest, except it'd have 3 on 4 battles with 6 players to control in battle and some more stuff that I forget. It was a good idea...but then...
	...I learned how to make Apps for the calc. I'll admit, it was tricky at first, what with there not being that many documents on the subject and many of the previously released apps didn't usually include source code and that that was there wasn't very helpful. So, with the help of Joel S. I was able to get the hang of it. That brought about MtSQuest - Battle, which you may remember as the battle routine that I'd always wanted for MtSQuest but could never do because it was so taxing on the memory. Thank Rem-sama for flash ram ^_^. Then, after learning that I'd need another page for the rest of the stuff that I wanted, I got frustrated and just decided to go straight to MtSQuest - True. Granted, it won't have all the cool stuff I wanted in Battle...but maybe I'll make them side-games...I dunno...
Well, I think that's enough for me for now ^_^. Take care, do good work, and keep in touch!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2) Included Files:

(1) MtSQuest - True.txt (this file, duh ^_^')
(2) MtSBtl.8xk (the demo)
(5) MtSQuest.txt (the first half of the actual Marc the Superkid Quest story)
(6) Starlight.mid (the popular credits theme for the Superkid, Inc. webpage)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3) The Story So Far:

UPDATE: The story so far?! Just read the included MtSQuest.txt if you wanna know the story! Sheesh! ^_^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

4) Controlling Marc:

Main controls
-------------
Arrows	= Move around
Clear	= Exit program
2nd	= Status Menu

Battle controls
---------------
Main:
Left	= Attack
Down	= Run
Right	= Defend/Draw in SP
Up	= Use Item
2nd	= Status Menu

Command line:
Up	= High Kick
Down	= Low Kick
Left	= Low Punch
Right	= High Punch
Clear	= Clear command line. If cleared already, return to the main choices
Enter	= Proceed with the currently inputted line.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

5) Marc the Superkid's Arsenal:

In this game, you have combos that you enter with the arrow buttons. There are several special attacks, called Arts, in this game. There are 3 types of Arts: Normal, Hyper, and Super. Normal Arts are easy to do, do a bit of damage, and restore a small amount of SP. Hyper Arts are a bit more challenging to perform, do more damage, and require a certain amount of SP to be able to perform. Super Arts are the most challenging to perform, as they require certain conditions to be successfully performed and a much larger amount of SP as well, however they can do devistating amounts of damage when successfully performed. Now, I'll make it somewhat of a challenge and not tell you what the button combos are ^_^. However, I will tell you that only those buttons can be entered if you want to do the special. In other words, if Left, Left, Right, Left was for Tornado Flame, but you entered Left, Left, Right, Left, Right it wouldn't work (it's not either, so entering them won't give you a special attack :P ) . As stated, you need SP to perform most of the Arts. You gain SP from Normal Arts, taking damage, and Defending. Normal Arts doesn't give much SP, and relying on taking damage to gain SP can be somewhat fatal, so Defending is probably your best bet. That and it increases your chances of blocking. Also, I'm planning on changing the buttons for the final release, so I wouldn't commit them to memory &_&.

Current # of specials:
7/7 Normal Arts
8/8 Hyper Arts
4/4 Super Arts
0/? Other Arts

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6) What'll be in the Full Version?

At current time the following will be in the full version of Marc the Superkid Quest - True:
	- The story
	- Bosses (3 total, all at the end of the game)
	- 1 Ultimate Summon
	- And much much more!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

7) Known Bugs

Being an APP program, this may have some bugs in it that I haven't worked out yet. I'm not certain, but I think I fixed the hook problem with Omnicalc and Mirage, but I'm not entirely sure as to how I did it, so it may stay with a ? for a while...

Known bug list & status
-----------------------
Menu's don't work when a button not in the selection is pressed		- Fixed
Multiple, random enemies only works if there are 0 or >1 enemies on	- Fixed
Enemy instantly dies if it's stats are too high				- Fixed
Can't move after running MirageOS or Omnicalc unless you reset the calc - Fixed?

If you happen to find any other bugs, e-mail me at MMfan@rocketmail.com.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

8) Contacting the Programmer:

If you find any bugs in Marc the Superkid the Game or have any questions about it or just want to tell me what you think of the game, don't hesitate to contact me.  Here are several methods by which you can reach me:

e-mail:                 MMfan@rocketmail.com or VahnRPG@hotmail.com
AOL Instant Messanger:  VahnRPG
Yahoo! Messanger:       mmfan.rm

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

9) Future Games By This Programmer

Marc the Superkid the Fighters (TI-83/+/SE)
Marc the Superkid Quest (PC)
The New Adventures of Marc the Superkid - Final (TI-83+/SE)
Marc the Superkid ASM (TI-83/+/SE)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

10) Stories by this Programmer/Author

Chaos Saviours (Not finished/released)
The Superkid Chronicles (Not finished/released)
The New Adventures of Marc the Superkid (Not finished/released)
Quest for Mircurius (Not finished/released)

If you'd like information on any of the aforementioned stories, feel free to contact me. Especially since all are (Not finished/released). ^_^'

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

11) Legal Stuff, Credits, Other Junk

Based of The Superkid Chronicles, Series 4, The Robotnik Wars, written by Marc Ryan, Jack Trades, and Vahn Stryker.
Superkid, Inc. and all it's products copyleft 2003 - http://vahnrpg.iwebland.com
All characters herein are owned by their respective authors/creaters. Not to be sold under any circumstance without written permission, authorized by Superkid, Inc. staff.
Any resemblence to any person or persons living or otherwise is purely intentional, as Marc the Superkid and Co. are actual people in a dimension other than this one, currently. If you actually have read this far down into my document and think that I would take something like this seriously, you must not know me very well or just wanting to see what was in this section. Anyway...

Lead Programmer:
	Marc Ryan

Graphics Designer:
	Marc Ryan

Special Effects:
	Marc Ryan

Story By:
	Marc Ryan
	Vahn Stryker
	Jack Trades

Testers:
	Aaron
	Kris
	Shadowfire X
	Yunchang
	JoeBoxer
	chikkun
	Jonathan
	mr. fish
	J. Wales
	Jay

Special Thanks To:
	Pluto-chan
	Anna-chan
	Jeff Gray
	Megane 6.7
	And, of course, YOU!!!!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~